This example shows using a FixtureManager to setup any fixture required for a TestSuite.
#include <cstdio>
class MyTest1 : public TestCase
{
public:
MyTest1() :
TestCase("MyTest1")
{
}
void run() override
{
}
};
class MyTest2 : public TestCase
{
public:
MyTest2() :
TestCase("MyTest2")
{
}
void run() override
{
}
};
class MyFixture : public FixtureManager
{
public:
MyFixture(FixtureEvents* dispatcher) :
FixtureManager(dispatcher)
{
}
bool setup(int argc, char** argv) override
{
printf("Myfixture setup!\n");
return true;
}
bool check() override
{
printf("Myfixture checking ...\n");
return true;
}
void tearDown() override
{
printf("Myfixture tear down!\n");
throw FixtureException(TestMessage("MyFixture cannot tear down!"));
}
};
int main(int argc, char** argv)
{
ConsoleListener listener(false);
TestResultCollector collector;
TestResult result;
result.addListener(&listener);
result.addListener(&collector);
TestSuite suite("MyTestSuite");
MyFixture fixture(&suite);
suite.addFixtureManager(&fixture);
MyTest1 test1;
MyTest2 test2;
suite.addTest(&test1);
suite.addTest(&test2);
TestRunner runner;
runner.addTest(&suite);
runner.run(result);
return collector.failedCount();
}
#define ROBOTTESTINGFRAMEWORK_TEST_FAIL_IF_FALSE(condition, message)
Conditional failure report.
#define ROBOTTESTINGFRAMEWORK_TEST_REPORT(message)
Reporting a message to the TestResult.